Sep 26, 2008, 12:36 AM // 00:36
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#221
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Ascalonian Squire
Join Date: Jul 2006
Guild: LaZy
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Can I get an up-to-date template code on an assassin build that works in hard mode?
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Sep 26, 2008, 07:37 PM // 19:37
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#222
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Furnace Stoker
Join Date: Jul 2005
Location: near SF, CA
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Quote:
Originally Posted by Portia
Hello all,
I´ve been trying this build for a couple of times now, and I started in NM to see how it works. But I havent been able to bring down the aaxtes at all.
I have tried to different version like ppl suggested, but think Im doing something wrong, Im r1 kurzick-7 sunspear.
I use:
Deadly paradox, echo, SF, spf, ether, cry, dark escape and fn Dont get them down, so I switch FN for clumsiness for extra dmg, also this didnt work even if I raised the illusion to 9.
I have tried also channeling instead of SOP this didnt help me in e-management.
I use the SF chain then SoF, EN and CRY and spamm CRY as much and SOF as all time hex. Would like some advice on how to bring then down. I cn keep up the sf chain but sometimes e-management messes up but thats allright. Do I need some other HEX spells?
Help or suggesting would be nice.
Btw sorry for me bad english, not me 1st language!
GR Portia
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I tried this build out for the first time last night and killed a few aatxe along the way. I could generally trap mobs by positioning them at about a 10 o'clock angle with the wall to my toon's right side. Mobs will usually flee from left to right on your screen, but if you have that path blocked via wall, then they get stuck.
Make sure that you attack the target that you cast Spirit of Failure on -- this keeps that target attacking you, thereby generating more energy.
Timing on Arcane Echo + SF is easy -- just recast the echo'd SF when the recharging SF's timer passes 3-o'clock.
I've tested SF-Sliver and SF-blossom, but this one seems to be faster and more reliable.
EDIT: Props to the OP on an excellent build
Last edited by lord_shar; Sep 26, 2008 at 07:40 PM // 19:40..
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Sep 30, 2008, 06:57 AM // 06:57
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#223
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Furnace Stoker
Join Date: Jul 2005
Location: near SF, CA
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Finally made it to Chaos Plains HM and got two unpleasant surprises:
1) The Charged Blacknesses always guard the entry gate, and when my sin runs past them, they pursue for a very long distance. Because their Shock skill knocks down through SF, they can easily interrupt your attempt to maintain SF.
2) The Mindblade Spectres have Hexbreaker, and this can bring the build to a screeching halt when your hexes fail to land or generate sufficient energy.
Any suggestions?
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Sep 30, 2008, 07:53 AM // 07:53
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#224
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Ascalonian Squire
Join Date: Jul 2006
Guild: LaZy
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I still don't see an up to date template code. This thread is months old and it wouldn't hurt for someone to let us know what is needed. I have tried the original build to no avail. Yes, I can kill things in the very first room, but it takes about 5+ minutes to kill anything. I'm sure I'm doing something wrong
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Sep 30, 2008, 07:17 PM // 19:17
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#225
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Furnace Stoker
Join Date: Jul 2005
Location: near SF, CA
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Quote:
Originally Posted by scraggles
I still don't see an up to date template code. This thread is months old and it wouldn't hurt for someone to let us know what is needed. I have tried the original build to no avail. Yes, I can kill things in the very first room, but it takes about 5+ minutes to kill anything. I'm sure I'm doing something wrong
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Here's the template code:
[A/Mes UW CoP Farmer;OwVTMY/8ZiHZJQnpzzGEGwlpBCA]
I have no problems clearing the first room, but once you get to Chaos Plains, Mindblade spectres using hexbreaker cause some issues.
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Oct 01, 2008, 04:32 AM // 04:32
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#226
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Ascalonian Squire
Join Date: Jul 2006
Guild: LaZy
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Thank you Shar.
Any specifics on armor you use?
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Oct 01, 2008, 06:07 PM // 18:07
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#227
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Furnace Stoker
Join Date: Jul 2005
Location: near SF, CA
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Quote:
Originally Posted by scraggles
Thank you Shar.
Any specifics on armor you use?
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I use the following runes on this build:
-major or superior vigor for extra hit points
-minor deadly runes (optional)
-superior shadow (required for total 16 shadow)
-rune of restoration (cuts down cripple + bleed duration)
-radiant insignias all over for +5 energy
Optimal weapon is any staff (preferably inspiration based) with 10% FCR and 20% enchant extension.
I'm still wondering how viable this build still is due to mindblades packing hexbreaker. Hexbreaker nullifies this build's kill speed and can be fatal with a large group ether nightmare cast (you'll take 51 damage per target using hexbreaker).
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Oct 01, 2008, 11:16 PM // 23:16
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#228
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Ascalonian Squire
Join Date: Jul 2006
Guild: LaZy
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I need to practice more with it. I'm not having any luck with it.
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Oct 03, 2008, 09:22 PM // 21:22
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#229
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Furnace Stoker
Join Date: Jul 2005
Location: near SF, CA
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Quote:
Originally Posted by scraggles
I need to practice more with it. I'm not having any luck with it.
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I've shelved this build for now and am tackling Chaos Plains normal with Shadow Form + Death Blossom. Mindblade Hexbreakers makes this build's performance too inconsistent to be profitable.
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Oct 05, 2008, 04:37 PM // 16:37
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#230
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Pre-Searing Cadet
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so does this still work?? efficiently
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Oct 08, 2008, 08:44 AM // 08:44
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#231
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Academy Page
Join Date: Apr 2008
Location: Perth
Guild: [LOD]
Profession: W/
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Still work but not as fast as it used to be since the mindblades are now range attacker.
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Oct 08, 2008, 09:18 AM // 09:18
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#232
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Frost Gate Guardian
Join Date: Apr 2008
Location: Israel
Profession: A/R
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Whats better then:
A/E Perma or the A/Me?
From my experiance A/E is better to handle though A/Me is more powerfull (My only problem with the A/Me is the echo-20 uncounted seconds)
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Oct 08, 2008, 10:21 PM // 22:21
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#233
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Furnace Stoker
Join Date: Jul 2005
Location: near SF, CA
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Quote:
Originally Posted by Vehemence
Still work but not as fast as it used to be since the mindblades are now range attacker.
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How do you deal with Hexbreaker in a 27+ minblade pull? Given Ether Nightmare's area-of-effect, you can die instantly if you hit several with Hex Breaker active.
Quote:
Originally Posted by Sovlios
Whats better then:
A/E Perma or the A/Me?
From my experiance A/E is better to handle though A/Me is more powerfull (My only problem with the A/Me is the echo-20 uncounted seconds)
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Nature's Renewal makes A/E much easier to refresh when running through the behemoths. Arcane Echo becomes a huge liability since you have a very small window of time to run the behemoths while avoiding the charged blacknesses.
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Oct 09, 2008, 04:56 AM // 04:56
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#234
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Academy Page
Join Date: Apr 2008
Location: Perth
Guild: [LOD]
Profession: W/
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Quote:
Originally Posted by lord_shar
How do you deal with Hexbreaker in a 27+ minblade pull? Given Ether Nightmare's area-of-effect, you can die instantly if you hit several with Hex Breaker active.
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That is also a contributing factor why the run is slower since you cannot pull many mindblades in one time. I only pull a maximum of 9 mindblades. It is very slow but safer. The run is not good as before and may I suggest you run Tombs of Primeval Kings HM run? I find it more efficient and you do not risk your entrance fee. Cheers~~
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Oct 09, 2008, 05:56 PM // 17:56
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#235
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Furnace Stoker
Join Date: Jul 2005
Location: near SF, CA
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Quote:
Originally Posted by Vehemence
That is also a contributing factor why the run is slower since you cannot pull many mindblades in one time. I only pull a maximum of 9 mindblades. It is very slow but safer. The run is not good as before and may I suggest you run Tombs of Primeval Kings HM run? I find it more efficient and you do not risk your entrance fee. Cheers~~
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It's also possible to mass-pull and kill mindblades by dropping to normal mode and using death blossom. Unfortunately it means skipping the aatxe's, but it does add speed to the run.
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Nov 04, 2008, 03:58 PM // 15:58
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#236
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Lion's Arch Merchant
Join Date: Jan 2008
Location: Reading, England
Guild: Zaishen Masters [ZM]
Profession: R/
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nice guide!
is it pre or post SF nerf?
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Dec 23, 2008, 06:42 PM // 18:42
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#237
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Wilds Pathfinder
Join Date: Sep 2006
Location: Pie-land
Guild: Warlords Of The Underworld [WoTU]
Profession: Mo/
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the build can still be ran post nerf, as far as i know, the A/E build was hit bad because there is no longer enough energy management, but this one has plenty.
to answer Shar's point of the mindblades:
take radiation field in the bar and you're sorted. yes it may take a while, but it does the job without triggering hexbreaker.
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Dec 24, 2008, 04:41 PM // 16:41
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#238
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Jungle Guide
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Quote:
Originally Posted by Fate Crusher
the build can still be ran post nerf, as far as i know, the A/E build was hit bad because there is no longer enough energy management, but this one has plenty.
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Energy is not really a problem with the A/E build. Zealous weapons will keep you in more energy than you need. Just need think ahead a little and watch what you are doing carefully.
Last edited by Tom Swift; Dec 24, 2008 at 04:58 PM // 16:58..
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Dec 24, 2008, 06:27 PM // 18:27
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#239
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Academy Page
Join Date: Mar 2007
Location: Georgia on my mind
Guild: T H P K Forever [Owya]
Profession: A/
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OwVTMY/8XiHZJQnBGAKwGszLgBA
copy and paste that as a template.
recast SF when the original SF hits the top/mid of the number of the slot in ur skill bar.
use SoF on grasping because they are much less likely to scatter(aataxes do scatter occasionally btw)
just as a side note, i hate how ppl use assassins now just to farm. they are so much more useful that tome/ecto farmers...
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Dec 27, 2008, 01:17 AM // 01:17
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#240
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Ascalonian Squire
Join Date: Dec 2008
Location: Narnia
Profession: A/
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Channeling works a lot better than energy tap since you're surrounded a lot of the time
Also, from what I hear, spectres use hex breaker once and don't seem to use it again (don't know how true that is).
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